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VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
15 years 10 months ago
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
The automotive industry uses physical seating bucks, which are minimal mockups of a car interior, to assess various aspects of the planned interior early in the development proces...
Holger Salzmann, Bernd Froehlich
JTRES
2009
ACM
15 years 11 months ago
Avoiding unbounded priority inversion in barrier protocols using gang priority management
Large real-time software systems such as real-time Java virtual machines often use barrier protocols, which work for a dynamically varying number of threads without using centrali...
Harald Röck, Joshua S. Auerbach, Christoph M....
VR
2003
IEEE
113views Virtual Reality» more  VR 2003»
15 years 9 months ago
Training for Physical Tasks in Virtual Environments: Tai Chi
We present a wireless virtual reality system and a prototype full body Tai Chi training application. Our primary contribution is the creation of a virtual reality system that trac...
Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu...
ACML
2009
Springer
15 years 11 months ago
Estimating Likelihoods for Topic Models
Abstract. Topic models are a discrete analogue to principle component analysis and independent component analysis that model topic at the word level within a document. They have ma...
Wray L. Buntine
CVPR
2009
IEEE
1096views Computer Vision» more  CVPR 2009»
16 years 11 months ago
How far can you get with a modern face recognition test set using only simple features?
In recent years, large databases of natural images have become increasingly popular in the evaluation of face and object recognition algorithms. However, Pinto et al. previously ...
Nicolas Pinto, James J. DiCarlo, David D. Cox