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EVOW
2010
Springer
15 years 22 days ago
Evolving a Ms. PacMan Controller Using Grammatical Evolution
In this paper we propose an evolutionary approach capable of successfully combining rules to play the popular video game, Ms. PacMan. In particular we focus our attention on the be...
Edgar Galván López, John Mark Swaffo...
107
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ECTEL
2007
Springer
15 years 5 months ago
Scruffy Technologies to Enable (Work-integrated) Learning
Abstract. The goal of the APOSDLE (Advanced Process-Oriented SelfDirected Learning environment) project is to support work-integrated learning of knowledge workers. We argue that w...
Stefanie N. Lindstaedt, Peter Scheir, Armin Ulbric...
ICPR
2004
IEEE
16 years 22 days ago
Robust Playfield Segmentation using MAP Adaptation
A vital task in sports video annotation is to detect and segment areas of the playfield. This is an important first step in player or ball tracking and detecting the location of t...
Jean-Marc Odobez, Mark Barnard
CANDC
2011
ACM
13 years 11 months ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
100
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ACMACE
2009
ACM
15 years 6 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn