We review a method of generating logical rules, or axioms, from empirical data. This method, using closed set properties of formal concept analysis, has been previously described ...
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Decentralized Markov Decision Processes (DEC-MDPs) are a popular model of agent-coordination problems in domains with uncertainty and time constraints but very difficult to solve...
Under the umbrella of buzzwords such as “Business Activity Monitoring” (BAM) and “Business Process Intelligence” (BPI) both academic (e.g., EMiT, Little Thumb, InWoLvE, Pro...
Boudewijn F. van Dongen, Ana Karla A. de Medeiros,...