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130
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DAGM
2003
Springer
15 years 8 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
115
Voted
MASA
2001
Springer
15 years 8 months ago
Distributed Shared Agent Representations
Abstract 1 Different definitions of agents use concepts such as autonomy, pro-activity, reactivity, social abilities, and intentional models. Very few (if any), however, refer to...
Frances M. T. Brazier, Maarten van Steen, Niek J. ...
WIA
2001
Springer
15 years 7 months ago
Adaptive Rule-Driven Devices - General Formulation and Case Study
A formal device is said to be adaptive whenever its behavior changes dynamically, in a direct response to its input stimuli, without interference of external agents, even its user...
João José Neto
174
Voted
POPL
1989
ACM
15 years 7 months ago
How to Make ad-hoc Polymorphism Less ad-hoc
raction that a programming language provides influences the structure and algorithmic complexity of the resulting programs: just imagine creating an artificial intelligence engine ...
Philip Wadler, Stephen Blott
113
Voted
ATAL
2006
Springer
15 years 7 months ago
Verifying space and time requirements for resource-bounded agents
The effective reasoning capability of an agent can be defined as its capability to infer, within a given space and time bound, facts that are logical consequences of its knowledge...
Natasha Alechina, Mark Jago, Piergiorgio Bertoli, ...