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BMVC
2001
15 years 6 months ago
Reactive Memories: An Interactive Talking-Head
We demonstrate a novel method for producing a synthetic talking head. The method is based on earlier work in which the behaviour of a synthetic individual is generated by referenc...
Vincent E. Devin, David Hogg
144
Voted
GECCO
2010
Springer
249views Optimization» more  GECCO 2010»
15 years 6 months ago
Towards improved dispatching rules for complex shop floor scenarios: a genetic programming approach
Developing dispatching rules for manufacturing systems is a tedious process, which is time- and cost-consuming. Since there is no good general rule for different scenarios and ob...
Torsten Hildebrandt, Jens Heger, Bernd Scholz-Reit...
152
Voted
ATAL
2008
Springer
15 years 6 months ago
Approximate bidding algorithms for a distributed combinatorial auction
Distributed allocation and multiagent coordination problems can be solved through combinatorial auctions (CAs). However, most of the existing winner determination algorithms (WDAs...
Benito Mendoza García, José M. Vidal
IE
2007
15 years 5 months ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies
DAGSTUHL
2010
15 years 5 months ago
A Survey of Visualization Methods for Special Relativity
This paper provides a survey of approaches for special relativistic visualization. Visualization techniques are classified into three categories: Minkowski spacetime diagrams, dep...
Daniel Weiskopf