Sciweavers

54 search results - page 7 / 11
» Texture Adaptation for Progressive Meshes
Sort
View
3DIM
2005
IEEE
15 years 7 months ago
Automatic Burr Detection on Surfaces of Revolution Based on Adaptive 3D Scanning
This paper describes how to automatically extract the presence and location of geometrical irregularities on a surface of revolution. To this end a partial 3D scan of the workpiec...
Kasper Claes, Thomas P. Koninckx, Herman Bruyninck...
CGI
1998
IEEE
15 years 6 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
ESANN
2007
15 years 3 months ago
A novel kernel-based method for local pattern extraction in random process signals
In many applications, one is interested to detect certain patterns in random process signals. We consider a class of random process signals which contain sub similarities at rando...
Majid Beigi, Andreas Zell
CGF
2000
174views more  CGF 2000»
15 years 1 months ago
Multiresolution shape deformations for meshes with dynamic vertex connectivity
Multiresolution shape representation is a very effective way to decompose surface geometry into several levels of detail. Geometric modeling with such representations enables flex...
Leif Kobbelt, Thilo Bareuther, Hans-Peter Seidel
VMV
2003
174views Visualization» more  VMV 2003»
15 years 3 months ago
Interactive Visualization of Large Finite Element Models
198 Triangles Std. Wire Frame 2 Triangles 32×32 Texture Finite element models used in crash worthiness simulations now contain more than one million mostly quadrilateral elements...
Dirc Rose, Thomas Ertl