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» Texture Adaptation for Progressive Meshes
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116
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DICTA
2003
15 years 1 months ago
Segmentation by Adaptive Prediction and Region Merging
Abstract This paper presents a segmentation technique based on prediction and adaptive region merging. While many techniques for segmentation exist, few of them are suited for the ...
Marc Van Droogenbroeck, Hugues Talbot
93
Voted
COMPUTING
2007
101views more  COMPUTING 2007»
14 years 11 months ago
Reverse engineering with subdivision surfaces
Reverse engineering is concerned with the reconstruction of surfaces from three-dimensional point clouds originating from laser-scanned objects. We present an adaptive surface rec...
P. Keller, Martin Bertram, Hans Hagen
112
Voted
GRAPHITE
2003
ACM
15 years 5 months ago
Point-based modelling and rendering using radial basis functions
A point-based 3D surface modelling technique combined with a new point rendering technique is presented. Surfaces are modelled by specifying a set of unorganized points on the sur...
Patrick Reuter, Ireneusz Tobor, Christophe Schlick...
EDUTAINMENT
2006
Springer
15 years 3 months ago
Research of Dynamic Terrain in Complex Battlefield Environments
In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
Xingquan Cai, Fengxia Li, Haiyan Sun, Shouyi Zhan
103
Voted
CGF
2008
188views more  CGF 2008»
14 years 11 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret