Abstract. This paper presents a method to segment the hand over complex backgrounds, such as the face. The similar colors and texture of the hand and face make the problem particul...
We propose in this article an image classification technique based on kernel methods and graphs. Our work explores the possibility of applying marginalized kernels to image process...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Most standard learning algorithms, such as Logistic Regression (LR) and the Support Vector Machine (SVM), are designed to deal with i.i.d. (independent and identically distributed...
Chi-Hoon Lee, Matthew R. G. Brown, Russell Greiner...
We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...