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RT
2005
Springer
15 years 3 months ago
Real-Time Multiple Scattering in Participating Media with Illumination Networks
This paper proposes a real-time method to compute multiple scattering in non-homogeneous participating media having general phase functions. The volume represented by a particle s...
László Szirmay-Kalos, Mateu Sbert, T...
GRAPHICSINTERFACE
2004
14 years 11 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
EGH
2004
Springer
15 years 3 months ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama
ICIP
2005
IEEE
15 years 11 months ago
An efficient Rao-Blackwellized particle filter for object tracking
In this paper we present a technique for the tracking of textured almost planar object. The target is modeled as a noisy planar cloud of points. The tracking is led with an approp...
Étienne Mémin, Elise Arnaud
ICIAR
2004
Springer
15 years 3 months ago
Automatic Image Segmentation Using a Deformable Model Based on Charged Particles
Abstract. We present a method for automatic segmentation of grey-scale images, based on a recently introduced deformable model, the charged-particle model (CPM). The model is inspi...
Andrei Jalba, Michael H. F. Wilkinson, Jos B. T. M...