Sciweavers

58 search results - page 5 / 12
» Texture Particles
Sort
View
SIGGRAPH
1996
ACM
15 years 1 months ago
Flow and Changes in Appearance
An important, largely unexplored area of computer image generation is the simulation of weathering and its effects on appearance. Weathering results from the interaction of the en...
Julie Dorsey, Hans Køhling Pedersen, Pat Ha...
IVC
2007
89views more  IVC 2007»
14 years 9 months ago
Sequential Monte Carlo tracking by fusing multiple cues in video sequences
This paper presents visual cues for object tracking in video sequences using particle filtering. A consistent histogram-based framework is developed for the analysis of colour, e...
Paul Brasnett, Lyudmila Mihaylova, David R. Bull, ...
CA
2003
IEEE
15 years 2 months ago
ElasticPaint: A Particle System for Feature Mapping with Minimum Distortion
Mapping of features such as texture and geometric detail is an important tool that enhances realism of surface geometry in graphics and animation. This essentially involves a tran...
Christopher Carner, Hong Qin
94
Voted
PAMI
2007
197views more  PAMI 2007»
14 years 9 months ago
A Lattice-Based MRF Model for Dynamic Near-Regular Texture Tracking
—A near-regular texture (NRT) is a geometric and photometric deformation from its regular origin—a congruent wallpaper pattern formed by 2D translations of a single tile. A dyn...
Wen-Chieh Lin, Yanxi Liu
SI3D
2009
ACM
15 years 4 months ago
Interactive water streams with sphere scan conversion
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
Rama Hoetzlein, Tobias Höllerer