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» Texturing techniques for terrain visualization
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VISUALIZATION
1995
IEEE
15 years 3 months ago
Virtual GIS: A Real-Time 3D Geographic Information System
Advances in computer graphics hardware and algorithms, visualization, and interactive techniques for analysis offer the components for a highly integrated, efficient real-time 3D ...
David Koller, Peter Lindstrom, William Ribarsky, L...
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
14 years 3 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
GRAPHICSINTERFACE
2000
15 years 1 months ago
Oriented Sliver Textures: A Technique for Local Value Estimation of Multiple Scalar Fields
This paper describes a texture generation technique that combines orientation and luminance to support the simultaneous display of multiple overlapping scalar fields. Our orientat...
Christopher Weigle, William G. Emigh, Geniva Liu, ...
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 1 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
VISSOFT
2005
IEEE
15 years 6 months ago
Visual Realism for the Visualization of Software Metrics
The visualization techniques used in current software visualization frameworks make use of a limited set of graphical elements to highlight relevant aspects of a software system. ...
Danny Holten, Roel Vliegen, Jarke J. van Wijk