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» Texturing techniques for terrain visualization
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111
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GRAPHITE
2006
ACM
15 years 6 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
VISUALIZATION
2005
IEEE
15 years 6 months ago
Texture-Based Visualization of Uncertainty in Flow Fields
In this paper, we present two novel texture-based techniques to visualize uncertainty in time-dependent 2D flow fields. Both methods use semi-Lagrangian texture advection to sho...
Ralf P. Botchen, Daniel Weiskopf
WACV
2007
IEEE
15 years 6 months ago
Localization and Mapping for Autonomous Navigation in Outdoor Terrains : A Stereo Vision Approach
We consider the problem of autonomous navigation in unstructured outdoor terrains using vision sensors. The goal is for a robot to come into a new environment, map it and move to ...
Motilal Agrawal, Kurt Konolige, Robert C. Bolles
116
Voted
VISUALIZATION
1997
IEEE
15 years 4 months ago
Strategies for effectively visualizing 3D flow with volume LIC
This paper discusses strategies for effectively portraying 3D flow using volume line integral convolution. Issues include defining an appropriate input texture, clarifying the dis...
Victoria Interrante, Chester Grosch
90
Voted
MVA
2000
191views Computer Vision» more  MVA 2000»
15 years 1 months ago
Development of Visual Inspection System Based on Vector Analysis Technique
The present paper proposes a new concept of image processing method based on vector representation for visual inspection test. The method was applied to detect defects and extract...
Masatake Sakuma, Katsumi Kubo, Shigeru Kanemoto, T...