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» Texturing techniques for terrain visualization
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116
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TVCG
2002
99views more  TVCG 2002»
15 years 6 hour ago
Lagrangian-Eulerian Advection of Noise and Dye Textures for Unsteady Flow Visualization
A new hybrid scheme (LEA) that combines the advantages of Eulerian and Lagrangian frameworks is applied to the visualization of dense representations of time-dependent vector field...
Bruno Jobard, Gordon Erlebacher, M. Yousuff Hussai...
91
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VISUALIZATION
2000
IEEE
15 years 4 months ago
Combining local and remote visualization techniques for interactive volume rendering in medical applications
For a comprehensive understanding of tomographic image data in medical routine, interactive and high–quality direct volume rendering is an essential prerequisite. This is provid...
Klaus Engel, Thomas Ertl, Peter Hastreiter, Bernd ...
HHCI
2000
15 years 4 months ago
Interaction of Visual and Haptic Information in Simulated Environments: Texture Perception
This paper describes experiments relating to the perception of the roughness of simulated surfaces via the haptic and visual senses. Subjects used a magnitude estimation technique...
Steven A. Wall, William Harwin
99
Voted
ICIP
2006
IEEE
16 years 2 months ago
Spatio-Temporal Scene Level Error Concealment for Shape and Texture Data in Segmented Video Content
In this paper, a novel shape and texture error concealment technique for segmented object-based video scenes is proposed. This technique is different from existing concealment tec...
Luis Ducla Soares, Fernando Pereira
125
Voted
CGF
2008
136views more  CGF 2008»
15 years 14 days ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...