In Computer Graphics, aliasing is a problem which is always present when discrete elements are mapped to continuous functions or vice-versa. Although there is no general solution ...
Esteban Walter Gonzalez Clua, Marcelo Dreux, Marce...
In this paper we offer several new insights and techniques for effectively using color and texture to simultaneously convey information about multiple 2D scalar and vector distrib...
Timothy Urness, Victoria Interrante, Ivan Marusic,...
We present a method for sharing visual information in 3D virtual environments, using a projective texture mapping based method. Avatars can share information with other avatars by...
Yannick Francken, Johan Huysmans, Philippe Bekaert
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...