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» Texturing techniques for terrain visualization
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DCC
2002
IEEE
16 years 14 hour ago
Image Compression using an Efficient Edge Cartoon + Texture Model
Wavelet-based image coders optimally represent smooth regions and isolated point singularities. However, wavelet coders are less adept at representing perceptually important edge ...
Michael B. Wakin, Justin K. Romberg, Hyeokho Choi,...
AFRIGRAPH
2003
ACM
15 years 5 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
PRESENCE
2002
194views more  PRESENCE 2002»
15 years 2 days ago
Explorations in the Use of Augmented Reality for Geographic Visualization
In this paper we describe two explorations in the use of hybrid user interfaces for collaborative geographic data visualization. Our first interface combines three technologies; A...
Nicholas R. Hedley, Mark Billinghurst, Lori Postne...
113
Voted
VRCAI
2004
ACM
15 years 5 months ago
Determining text readability over textured backgrounds in augmented reality systems
This paper concerns the application of pattern classification techniques to the domain of augmented reality. In many augmented reality applications, one of the ways in which info...
Alex Leykin, Mihran Tuceryan
124
Voted
3DPVT
2002
IEEE
193views Visualization» more  3DPVT 2002»
15 years 5 months ago
Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...