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» Texturing techniques for terrain visualization
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3DIM
2003
IEEE
15 years 5 months ago
Adaptive Enhancement of 3D Scenes using Hierarchical Registration of Texture-Mapped 3D models
Adaptive fusion of new information in a 3D urban scene is an important goal to achieve in computer vision, graphics, and visualization. In this work we acquire new image pairs of ...
Srikumar Ramalingam, Suresh K. Lodha
GRAPHITE
2005
ACM
15 years 6 months ago
Uniting cartoon textures with computer assisted animation
We present a novel method to create perpetual animations from a small set of given keyframes. Existing approaches either are limited to re-sequencing large amounts of existing ima...
William Van Haevre, Fabian Di Fiore, Frank Van Ree...
95
Voted
EGH
2003
Springer
15 years 5 months ago
Simulation of cloud dynamics on graphics hardware
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
90
Voted
ICMCS
2005
IEEE
112views Multimedia» more  ICMCS 2005»
15 years 6 months ago
Authentic: Computerized Brushstroke Analysis
The paper provides insights into our efforts to develop techniques for the analysis of visual art. The AUTHENTIC project aims at creating a collection of software tools to support...
Igor Berezhnoy, Eric O. Postma, H. Jaap van den He...
97
Voted
EGH
2010
Springer
14 years 10 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...