Sciweavers

293 search results - page 37 / 59
» Texturing techniques for terrain visualization
Sort
View
CGF
2008
137views more  CGF 2008»
15 years 17 days ago
The Visual Computing of Projector-Camera Systems
This state-of-the-art report focuses on real-time image correction techniques that enable projector-camera systems to display images onto screens that are not optimized for projec...
Oliver Bimber, Daisuke Iwai, Gordon Wetzstein, Ans...
116
Voted
SIGGRAPH
1991
ACM
15 years 4 months ago
Artificial evolution for computer graphics
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphic...
Karl Sims
85
Voted
ICAI
2008
15 years 1 months ago
Computationally Efficient Path-Following using Adaptive Color Models
The ability to follow man-made paths and roads is an important capability for a number of robotic tasks. To operate in outdoor environments designed for humans, autonomous robots m...
Stuart Glaser, Eitan Marder-Eppstein, William Smar...
MICCAI
2004
Springer
16 years 1 months ago
Enhancement of Visual Realism with BRDF for Patient Specific Bronchoscopy Simulation
Abstract. This paper presents a novel method for photorealistic rendering of the bronchial lumen by directly deriving matched shading and texture parameters from video bronchoscope...
Adrian James Chung, Fani Deligianni, Pallav Shah, ...
NIPS
2000
15 years 1 months ago
Machine Learning for Video-Based Rendering
We present techniques for rendering and animation of realistic scenes by analyzing and training on short video sequences. This work extends the new paradigm for computer animation...
Arno Schödl, Irfan A. Essa