Sciweavers

293 search results - page 53 / 59
» Texturing techniques for terrain visualization
Sort
View
EGH
2003
Springer
15 years 5 months ago
An optimized soft shadow volume algorithm with real-time performance
In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations include tighter wedges, heavily optimized pixel shader ...
Ulf Assarsson, Michael Dougherty, Michael Mounier,...
115
Voted
SIGGRAPH
1990
ACM
15 years 4 months ago
Comprehensible rendering of 3-D shapes
We propose a new rendering technique that produces 3-D images with enhanced visual comprehensibility. Shape features can be readily understood if certain geometric properties are ...
Takafumi Saito, Tokiichiro Takahashi
119
Voted
WSCG
2004
199views more  WSCG 2004»
15 years 1 months ago
Expressive Volume Rendering
Accurately and automatically conveying the structure of a volume model is a problem not fully solved by existing volume rendering approaches. Physics-based volume rendering approa...
Penny Rheingans
86
Voted
TVCG
2008
131views more  TVCG 2008»
15 years 11 days ago
Real-Time Adaptive Radiometric Compensation
Recent radiometric compensation techniques make it possible to project images onto colored and textured surfaces. This is realized with projector-camera systems by scanning the pro...
Anselm Grundhöfer, Oliver Bimber
260
Voted
VR
2011
IEEE
329views Virtual Reality» more  VR 2011»
14 years 4 months ago
Document search support by making physical documents transparent in projection-based mixed reality
Abstract This paper presents Limpid Desk, which supports document search on a physical desktop by making the upper layer of a document stack transparent in a projection-based mixed...
Daisuke Iwai, Kosuke Sato