This paper presents a novel probabilistic framework for 3D surface reconstruction from multiple stereo images. The method works on a discrete voxelized representation of the scene...
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
We address multiple-view reconstruction under an optimization approach based on belief propagation. A novel formulation of belief propagation that operates in 3-D is proposed to f...
E. Scott Larsen, Philippos Mordohai, Marc Pollefey...
Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...
When an observer is in a 3D scene, a topological change in the view arises when the line of sight is tangent to four objects. If we consider polyhedral scenes, the relevant lines ...