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» The 3D visibility complex
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CVPR
2001
IEEE
15 years 12 months ago
A Probabilistic Framework for Surface Reconstruction from Multiple Images
This paper presents a novel probabilistic framework for 3D surface reconstruction from multiple stereo images. The method works on a discrete voxelized representation of the scene...
Motilal Agrawal, Larry S. Davis
VMV
2007
178views Visualization» more  VMV 2007»
14 years 11 months ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor
3DPVT
2006
IEEE
231views Visualization» more  3DPVT 2006»
15 years 1 months ago
Simplified Belief Propagation for Multiple View Reconstruction
We address multiple-view reconstruction under an optimization approach based on belief propagation. A novel formulation of belief propagation that operates in 3-D is proposed to f...
E. Scott Larsen, Philippos Mordohai, Marc Pollefey...
SI3D
1999
ACM
15 years 2 months ago
Preprocessing occlusion for real-time selective refinement
Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...
Fei-Ah Law, Tiow Seng Tan
COMPGEOM
2008
ACM
14 years 11 months ago
Predicates for line transversals to lines and line segments in three-dimensional space
When an observer is in a 3D scene, a topological change in the view arises when the line of sight is tangent to four objects. If we consider polyhedral scenes, the relevant lines ...
Olivier Devillers, Marc Glisse, Sylvain Lazard