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» The 3D visibility complex
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CGI
1998
IEEE
15 years 10 months ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
GRAPHICSINTERFACE
2003
15 years 7 months ago
Interactive Point-based Modeling of Complex Objects from Images
Modeling complex realistic objects is a difficult and time consuming process. Nevertheless, with improvements in rendering speed and quality, more and more applications require s...
Pierre Poulin, Marc Stamminger, François Du...
VAST
2004
ACM
15 years 11 months ago
Digital reconstruction of the Arrigo VII funerary complex
The results of a project aimed to the study, reconstruction and presentation to the public of a monument disassembled and dispersed, the mausoleum of the emperor Arrigo VII, are p...
Clara Baracchini, Antonio Brogi, Marco Callieri, L...
SI3D
2003
ACM
15 years 11 months ago
Interactive navigation in complex environments using path planning
We present a novel approach for interactive navigation in complex 3D synthetic environments using path planning. Our algorithm precomputes a global roadmap of the environment by u...
Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh M...
VVS
1998
IEEE
106views Visualization» more  VVS 1998»
15 years 10 months ago
An Exact Interactive Time Visibility Ordering Algorithm for Polyhedral Cell Complexes
A visibility ordering of a set of objects, from a given viewpoint, is a total order on the objects such that if object a obstructs object b, then b precedes a in the ordering. Suc...
Cláudio T. Silva, Joseph S. B. Mitchell, Pe...