Different techniques have been proposed for rendering volumetric scalar data sets. Usually these approaches are focusing on orthogonal cartesian grids, but in the last years resea...
Stereo matching algorithms conventionally match over a range of disparities sufficient to encompass all visible 3D scene points. Human vision however does not do this. It works ov...
This paper presents a linear algorithm for the simultaneous computation of 3D points and camera positions from multiple perspective views, based on having four points on a referen...
— To close the loop between motion and vision, tracked visual features must remain in the camera field of view (visibility constraint). To overcome the visibility constraint, vi...
Hicham Hadj-Abdelkader, Youcef Mezouar, Nicolas An...
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...