Knowing the background image of a video scene simplifies the general video-object segmentation problem and therefore it is required by several automatic segmentation algorithms. T...
Dirk Farin, Peter H. N. de With, Wolfgang Effelsbe...
Visualization of very complex scenes can be significantly accelerated using occlusion culling. In this paper we present a visibility preprocessing method which efficiently compu...
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b) exploit the spatial and perhaps temporal coherence of the images being generat...
The beam tracing method can be used for the fast tracing of a large number of acoustic paths through a direct lookup of a special tree-like data structure (beam tree) that describe...
Fabio Antonacci, M. Foco, Augusto Sarti, Stefano T...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...