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» The 3D visibility complex
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ICIP
2003
IEEE
15 years 11 months ago
Robust background estimation for complex video sequences
Knowing the background image of a video scene simplifies the general video-object segmentation problem and therefore it is required by several automatic segmentation algorithms. T...
Dirk Farin, Peter H. N. de With, Wolfgang Effelsbe...
SIGGRAPH
2000
ACM
15 years 2 months ago
Conservative visibility preprocessing using extended projections
Visualization of very complex scenes can be significantly accelerated using occlusion culling. In this paper we present a visibility preprocessing method which efficiently compu...
Frédo Durand, George Drettakis, Joëlle...
SIGGRAPH
1993
ACM
15 years 2 months ago
Hierarchical Z-buffer visibility
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b) exploit the spatial and perhaps temporal coherence of the images being generat...
Ned Greene, Michael Kass, Gavin S. P. Miller
TASLP
2008
96views more  TASLP 2008»
14 years 10 months ago
Fast Tracing of Acoustic Beams and Paths Through Visibility Lookup
The beam tracing method can be used for the fast tracing of a large number of acoustic paths through a direct lookup of a special tree-like data structure (beam tree) that describe...
Fabio Antonacci, M. Foco, Augusto Sarti, Stefano T...
SI3D
2006
ACM
15 years 4 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan