There are numerous algorithms in graphics and visualization whose performance is known to decay as the topological complexity of the input increases. On the other hand, the standa...
We present a novel 3D model-based distributed video coding algorithm. It is based on independent, model-based tracking of multiple sources and distributed coding of the tracked fe...
Extracting a computer model of a real scene from a sequence of views, is one of the most challenging and fundamental problems in computer vision. Stereo vision algorithms allow us...
We present a mobile augmented reality system for outdoor annotation of the real world. To reduce user burden, we use aerial photographs in addition to the wearable system’s usua...
We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static...
Manuel M. Oliveira, Gary Bishop, David F. McAllist...