This paper describes a new method to recover the sign of the local Gaussian curvature at each point on the visible surface of a 3-D object. Multiple (p > 3) shaded images are a...
Shinji Fukui, Yuji Iwahori, Akira Iwata, Robert J....
Reconstructing a 3-D scene from more than one camera is a classical problem in computer vision. One of the major sources of difficulty is the fact that not all scene elements are v...
Vladimir Kolmogorov, Ramin Zabih, Steven J. Gortle...
We present a new algorithm for rendering silhouette outlines of 3D polygonal meshes with stylized strokes. Rather than use silhouette edges of the model directly as the basis for ...
We consider the problem of grasping novel objects in cluttered environments. If a full 3-d model of the scene were available, one could use the model to estimate the stability and...
This paper presents a linear algorithm for simultaneous computation of 3D points and camera positions from multiple perspective views based on having a reference plane visible in a...