Sciweavers

1641 search results - page 179 / 329
» The 3D visibility complex
Sort
View
EGH
2004
Springer
15 years 3 months ago
A hierarchical shadow volume algorithm
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics hardware. Its major disadvantage is that it is inherently fillrate-limited, as t...
Timo Aila, Tomas Akenine-Möller
PG
2003
IEEE
15 years 3 months ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
3DPVT
2002
IEEE
100views Visualization» more  3DPVT 2002»
15 years 3 months ago
Image-Based Photo Hulls
We present an efficient image-based rendering algorithm that computes photo hulls of a scene photographed from multiple viewpoints. Our algorithm, Image-Based Photo Hulls (IBPH),...
Gregory G. Slabaugh, Ronald W. Schafer, Mat C. Han...
VISUALIZATION
1993
IEEE
15 years 2 months ago
Rapid Exploration of Curvilinear Grids Using Direct Volume Rendering
Fast techniques for direct volume rendering over curvilinear grids of hexahedral cells are developed. This type of 3D grid is common in computational uid dynamics and nite element...
Allen Van Gelder, Jane Wilhelms
ACMACE
2007
ACM
15 years 2 months ago
The spinning screen: a movable experience between virtual and real
In screen-based experiences, the screen itself can become the physical device used for interaction. The "move-ability" of the screen affords interactivity between the sc...
Hyun-Jean Lee, Ali Mazalek, Kirti Goel