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GRAPP
2009
16 years 2 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
CVPR
2005
IEEE
16 years 28 days ago
Multiscale Segmentation by Combining Motion and Intensity Cues
We present a multiscale method for motion segmentation. Our method begins with local, ambiguous optical flow measurements. It uses a process of aggregation to resolve the ambiguit...
Meirav Galun, Alexander Apartsin, Ronen Basri
ICCV
2003
IEEE
16 years 25 days ago
Geometric Segmentation of Perspective Images Based on Symmetry Groups
Symmetry is an effective geometric cue to facilitate conventional segmentation techniques on images of man-made environment. Based on three fundamental principles that summarize t...
Allen Y. Yang, Shankar Rao, Kun Huang, Wei Hong, Y...
ICIP
2003
IEEE
16 years 16 days ago
Fast Feldkamp algorithm for cone-beam computer tomography
We propose a new fast Feldkamp algorithm for 3-D cone beam tomography with a circular source trajectory. The algorithm is an extension of our recent fast native 2-D fan-beam recon...
Shu Xiao, Yoram Bresler, David C. Munson Jr.
ICIP
2002
IEEE
16 years 16 days ago
Packet loss protection of embedded data with fast local search
Unequal loss protection with systematic Reed-Solomon codes allows reliable transmission of embedded multimedia over packet erasure channels. The design of a fast algorithm with lo...
Vladimir Stankovic, Raouf Hamzaoui, Zixiang Xiong