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GRAPP
2009
16 years 9 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
CVPR
2005
IEEE
16 years 8 months ago
Multiscale Segmentation by Combining Motion and Intensity Cues
We present a multiscale method for motion segmentation. Our method begins with local, ambiguous optical flow measurements. It uses a process of aggregation to resolve the ambiguit...
Meirav Galun, Alexander Apartsin, Ronen Basri
ICCV
2003
IEEE
16 years 8 months ago
Geometric Segmentation of Perspective Images Based on Symmetry Groups
Symmetry is an effective geometric cue to facilitate conventional segmentation techniques on images of man-made environment. Based on three fundamental principles that summarize t...
Allen Y. Yang, Shankar Rao, Kun Huang, Wei Hong, Y...
ICIP
2003
IEEE
16 years 7 months ago
Fast Feldkamp algorithm for cone-beam computer tomography
We propose a new fast Feldkamp algorithm for 3-D cone beam tomography with a circular source trajectory. The algorithm is an extension of our recent fast native 2-D fan-beam recon...
Shu Xiao, Yoram Bresler, David C. Munson Jr.
ICIP
2002
IEEE
16 years 7 months ago
Packet loss protection of embedded data with fast local search
Unequal loss protection with systematic Reed-Solomon codes allows reliable transmission of embedded multimedia over packet erasure channels. The design of a fast algorithm with lo...
Vladimir Stankovic, Raouf Hamzaoui, Zixiang Xiong