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VISUALIZATION
2005
IEEE
15 years 9 months ago
Curve-Skeleton Applications
Curve-skeletons are thinned 1D representations of 3D objects useful for many visualization tasks including virtual navigation, reduced-model formulation, visualization improvement...
Nicu D. Cornea, Deborah Silver, Patrick Min
NPAR
2004
ACM
15 years 9 months ago
Rendering complexity in computer-generated pen-and-ink illustrations
We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with a...
Brett Wilson, Kwan-Liu Ma
136
Voted
SIGGRAPH
1999
ACM
15 years 8 months ago
ArtDefo: Accurate Real Time Deformable Objects
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Doug L. James, Dinesh K. Pai
FCCM
2009
IEEE
204views VLSI» more  FCCM 2009»
15 years 7 months ago
Acceleration and Energy Efficiency of a Geometric Algebra Computation using Reconfigurable Computers and GPUs
Geometric algebra (GA) is a mathematical framework that allows the compact description of geometric relationships and algorithms in many fields of science and engineering. The exe...
Holger Lange, Florian Stock, Andreas Koch, Dietmar...
115
Voted
CCCG
2008
15 years 5 months ago
Computational Balloon Twisting: The Theory of Balloon Polyhedra
This paper builds a general mathematical and algorithmic theory for balloon-twisting structures, from balloon animals to balloon polyhedra, by modeling their underlying graphs (ed...
Erik D. Demaine, Martin L. Demaine, Vi Hart