Curve-skeletons are thinned 1D representations of 3D objects useful for many visualization tasks including virtual navigation, reduced-model formulation, visualization improvement...
We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with a...
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Geometric algebra (GA) is a mathematical framework that allows the compact description of geometric relationships and algorithms in many fields of science and engineering. The exe...
Holger Lange, Florian Stock, Andreas Koch, Dietmar...
This paper builds a general mathematical and algorithmic theory for balloon-twisting structures, from balloon animals to balloon polyhedra, by modeling their underlying graphs (ed...