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VW
2000
Springer
215views Virtual Reality» more  VW 2000»
15 years 7 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert
ATAL
2008
Springer
15 years 6 months ago
Emotional reading of medical texts using conversational agents
In this paper, we present a prototype that helps visualizing the relative importance of sentences extracted from medical texts using Embodied Conversational Agents (ECA). We propo...
Gersende Georg, Catherine Pelachaud, Marc Cavazza
SIGGRAPH
1998
ACM
15 years 8 months ago
A Shading Language on Graphics Hardware: The Pixelflow Shading System
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Marc Olano, Anselmo Lastra
UIST
1993
ACM
15 years 8 months ago
Skeletal Strokes
A skeletal stroke is a kind of general brush stroke for changing the shape of pictures as if by bending, shearing, twisting, while conservating the aspect ratio of selected featur...
S. C. Hsu, I. H. H. Lee, Neil E. Wiseman
CGF
2008
160views more  CGF 2008»
15 years 4 months ago
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integrated in cinematic lighting design, an application where physical accuracy is le...
Juraj Obert, Jaroslav Krivánek, Fabio Pella...