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VC
2008
172views more  VC 2008»
15 years 4 months ago
Consistent mesh partitioning and skeletonisation using the shape diameter function
Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
Lior Shapira, Ariel Shamir, Daniel Cohen-Or
CGF
2004
165views more  CGF 2004»
15 years 4 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann
CGF
2002
168views more  CGF 2002»
15 years 4 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
CDC
2010
IEEE
149views Control Systems» more  CDC 2010»
14 years 11 months ago
Nonuniform coverage and cartograms
In this paper, we investigate nonuniform coverage of a planar region by a network of autonomous, mobile agents. We derive centralized nonuniform coverage control laws from uniform ...
Francois Lekien, Naomi Ehrich Leonard
TOG
2012
199views Communications» more  TOG 2012»
13 years 6 months ago
Tracking surfaces with evolving topology
We present a method for recovering a temporally coherent, deforming triangle mesh with arbitrarily changing topology from an incoherent sequence of static closed surfaces. We solv...
Morten Bojsen-Hansen, Hao Li, Chris Wojtan