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ATAL
2004
Springer
15 years 9 months ago
Universality in Multi-Agent Systems
Much research in multi-agent systems reflects the field’s origins in classical artificial intelligence, showing how various refinements to the internal reasoning of individual a...
H. Van Dyke Parunak, Sven Brueckner, Robert Savit
INFOVIS
2003
IEEE
15 years 9 months ago
MoireGraphs: Radial Focus+Context Visualization and Interaction for Graphs with Visual Nodes
Graph and tree visualization techniques enable interactive exploration of complex relations while communicating topology. However, most existing techniques have not been designed ...
T. J. Jankun-Kelly, Kwan-Liu Ma
PG
2003
IEEE
15 years 9 months ago
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
We present a novel approach for adaptively grouping and subdividing hair using discrete level-of-detail (LOD) representations. The set of discrete LODs include hair strands, clust...
Kelly Ward, Ming C. Lin
AFRIGRAPH
2003
ACM
15 years 9 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
SI3D
2003
ACM
15 years 9 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher