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CA
1995
IEEE
15 years 3 months ago
Virtual actors living in a real world
This paper presents techniques and tools for creating and animating virtual actors in real scenes. Several problems are explained: real objects hidden by virtual actors and virtua...
Nadia Magnenat-Thalmann, Daniel Thalmann
APSEC
1998
IEEE
15 years 4 months ago
Verifying Model Oriented Specifications through Animation
In this paper we demonstrate how light weight tools can be used to increase the level of confidence in Z specifications. In particular we outline the Pipedream approach to explori...
Edmund Kazmierczak, Michael Winikoff, Philip W. Da...
B
2007
Springer
15 years 6 months ago
A Generic Flash-Based Animation Engine for ProB
Abstract. Writing a formal specification for real-life, industrial problems is a difficult and error prone task, even for experts in formal methods. In the process of specifying a...
Jens Bendisposto, Michael Leuschel
CA
2000
IEEE
15 years 4 months ago
A Thin Shell Volume for Modeling Human Hair
Hair-to-hair interaction is often ignored in human hair modeling, due to its computational and algorithmic complexity. In this paper, we present our experimental approach to simul...
Tae-Yong Kim 0002, Ulrich Neumann
CA
2000
IEEE
15 years 4 months ago
Motion Processing using Variable Harmonic Components
This paper discusses the problem of motion processing and proposes the use of a mathematical model, which describes a motion signal as a path with variable harmonic components. We...
Jonas Gomes, Luiz Velho, Fernando Wagner da Silva,...