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CGF
1999
186views more  CGF 1999»
14 years 11 months ago
Animating Sand, Mud, and Snow
Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes ...
Robert W. Sumner, James F. O'Brien, Jessica K. Hod...
SIGGRAPH
1995
ACM
15 years 3 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
ICIP
2006
IEEE
16 years 1 months ago
Keyframe Animation from Video
This paper proposes a method for analyzing and synthesizing video sequences, specifically suited for image sequences of natural phenomena. We combine a low-dimensional representat...
Timo Stich, Marcus A. Magnor
ISVC
2005
Springer
15 years 5 months ago
Adding Hand Motion to the Motion Capture Based Character Animation
Abstract. Most character motion capture data does not contain secondary motions like detailed hand motion, therefore the resultant animation looks unnatural due to the stiffness of...
Ge Jin, James K. Hahn
DATE
2010
IEEE
184views Hardware» more  DATE 2010»
15 years 4 months ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...