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CGI
2004
IEEE
15 years 3 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan
ICA
2010
Springer
14 years 12 months ago
Decomposition of EEG Signals for Multichannel Neural Activity Analysis in Animal Experiments
We describe in this paper an advanced protocol for the discrimination and the classification of neuronal spike waveforms within multichannel electrophysiological recordings. Sparse...
Vincent Vigneron, Hsin Chen, Yen-Tai Chen, Hsin-Yi...
VMV
2008
120views Visualization» more  VMV 2008»
15 years 1 months ago
Thinning Mesh Animations
Three-dimensional animation sequences are often represented by a discrete set of compatible triangle meshes. In order to create the illusion of a smooth motion, a sequence usually...
Tim Winkler, Jens Drieseberg, Kai Hormann, Alexand...
IJVR
2007
171views more  IJVR 2007»
14 years 11 months ago
Real Time Rendering and Animation of Virtual Characters
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
Yvonne Jung, Christian Knöpfle
CGF
2000
158views more  CGF 2000»
14 years 11 months ago
Unsteady Flow Visualization by Animating Evenly-Spaced Streamlines
In recent years the work on vector field visualization has been concentrated on LIC-based methods. In this paper we propose an alternative solution for the visualization of unstea...
Bruno Jobard, Wilfrid Lefer