In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
We present a new user interface for the common morphing tool found in animation packages. Previously this interface has been based on the features of the underlying algorithm, wit...
— It is difficult for a student to learn about programs and to understand the rational that went into the development of the parts that led to the whole. Tools for explaining thi...
Clare J. Hooper, Les Carr, Hugh C. Davis, David E....