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CGF
2010
163views more  CGF 2010»
14 years 12 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
NPAR
2010
ACM
15 years 6 hour ago
Viewing progress in non-photorealistic rendering through Heinlein's lens
The field of non-photorealistic rendering is reaching a mature state. In its infancy, researchers explored the mimicry of methods and tools used by traditional artists to generate...
Amy Ashurst Gooch, Jeremy Long, Li Ji, Anthony Est...
EWC
2007
102views more  EWC 2007»
14 years 11 months ago
Interactive collision detection in three-dimensional visualizations of simulated construction operations
This paper presents research that led to the design and implementation of fast and interactive collision detection methods that can be used to identify and report undesirable conï¬...
Vineet R. Kamat, Julio C. Martínez
NPAR
2000
ACM
15 years 4 months ago
Interactive artistic rendering
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
Matthew Kaplan, Bruce Gooch, Elaine Cohen
CA
2003
IEEE
15 years 5 months ago
XSTEP: A Markup Language for Embodied Agents
In this paper we propose an XML-based markup language, called XSTEP, for embodied agents, based on the scripting language STEP. XSTEP is the XML-based successor of STEP. The scrip...
Zhisheng Huang, Anton Eliëns, Cees T. Visser