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JVCA
2008
112views more  JVCA 2008»
15 years 3 months ago
Constraint-based motion synthesis for deformable models
We present a fast goal-directed motion synthesis technique that integrates sample-based planning methods with constraint-based dynamics simulation using a finite element formulati...
William Moss, Ming C. Lin, Dinesh Manocha
CGF
2004
144views more  CGF 2004»
15 years 3 months ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian
SAB
2010
Springer
189views Optimization» more  SAB 2010»
15 years 1 months ago
TeXDYNA: Hierarchical Reinforcement Learning in Factored MDPs
Reinforcement learning is one of the main adaptive mechanisms that is both well documented in animal behaviour and giving rise to computational studies in animats and robots. In th...
Olga Kozlova, Olivier Sigaud, Christophe Meyer
IBPRIA
2003
Springer
15 years 9 months ago
A Colour Tracking Procedure for Low-Cost Face Desktop Applications
In this paper we present an environment for the tracking of a human face obtained from a real video sequence. We will describe the system and discuss the advantages and disadvanta...
Francisco J. Perales López, Ramon Mas, Miqu...
ALT
2011
Springer
14 years 3 months ago
On the Expressive Power of Deep Architectures
Deep architectures are families of functions corresponding to deep circuits. Deep Learning algorithms are based on parametrizing such circuits and tuning their parameters so as to ...
Yoshua Bengio, Olivier Delalleau