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ISVC
2007
Springer
15 years 9 months ago
Fast kd -Tree Construction for 3D-Rendering Algorithms Like Ray Tracing
Many computer graphics rendering algorithms and techniques use ray tracing for generation of natural and photo-realistic images. The efficiency of the ray tracing algorithms depend...
Sajid Hussain, Håkan Grahn
DELTA
2010
IEEE
15 years 8 months ago
Algorithm Transformation for FPGA Implementation
— High level hardware description languages aim to make hardware design more like programming software. These languages are often used to accelerate legacy software algorithms by ...
Donald G. Bailey, Christopher T. Johnston
FPL
2008
Springer
120views Hardware» more  FPL 2008»
15 years 4 months ago
An FPGA-based implementation of the MINRES algorithm
Due to continuous improvements in the resources available on FPGAs, it is becoming increasingly possible to accelerate floating point algorithms. The solution of a system of linea...
David Boland, George A. Constantinides
CEC
2010
IEEE
15 years 3 months ago
Parallel hybrid evolutionary algorithms on GPU
Abstract— Over the last years, interest in hybrid metaheuristics has risen considerably in the field of optimization. Combinations of methods such as evolutionary algorithms and...
Thé Van Luong, Nouredine Melab, El-Ghazali ...
ICIP
2006
IEEE
16 years 4 months ago
Fast Non-Local Algorithm for Image Denoising
For the non-local denoising approach presented by Buades et al., remarkable denoising results are obtained at high expense of computational cost. In this paper, a new algorithm th...
Jin Wang, Yanwen Guo, Yiting Ying, Yanli Liu, Quns...