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» The Accelerated Euclidean Algorithm
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121
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SIGGRAPH
1994
ACM
15 years 7 months ago
FBRAM: a new form of memory optimized for 3D graphics
FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. ...
Michael F. Deering, Stephen A. Schlapp, Michael G....
SIGGRAPH
1991
ACM
15 years 6 months ago
Sculpting: an interactive volumetric modeling technique
We present a new interactive modeling technique based on the notion of sculpting a solid material. A sculpting tool is controlled by a 3D input device and the material is represen...
Tinsley A. Galyean, John F. Hughes
JEI
2006
162views more  JEI 2006»
15 years 3 months ago
Markovian segmentation and parameter estimation on graphics hardware
In this paper, we show how Markovian strategies used to solve well-known segmentation problems such as motion estimation, motion detection, motion segmentation, stereovision, and c...
Pierre-Marc Jodoin, Max Mignotte
70
Voted
CVPR
2006
IEEE
16 years 5 months ago
The Bottleneck Geodesic: Computing Pixel Affinity
A meaningful affinity measure between pixels is essential for many computer vision and image processing applications. We propose an algorithm that works in the features' hist...
Ido Omer, Michael Werman
ICIP
2009
IEEE
16 years 4 months ago
Non-local Image Smoothing By Applying Anisotropic Diffusion Pde's In The Space Of Patches
We design a family of non-local image smoothing algorithms which approximate the application of diffusion PDE's on a specific Euclidean space of image patches. We first map a...