FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. ...
Michael F. Deering, Stephen A. Schlapp, Michael G....
We present a new interactive modeling technique based on the notion of sculpting a solid material. A sculpting tool is controlled by a 3D input device and the material is represen...
In this paper, we show how Markovian strategies used to solve well-known segmentation problems such as motion estimation, motion detection, motion segmentation, stereovision, and c...
A meaningful affinity measure between pixels is essential for many computer vision and image processing applications. We propose an algorithm that works in the features' hist...
We design a family of non-local image smoothing algorithms which approximate the application of diffusion PDE's on a specific Euclidean space of image patches. We first map a...