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VR
2007
IEEE
184views Virtual Reality» more  VR 2007»
15 years 9 months ago
Balanced Hierarchies for Collision Detection between Fracturing Objects
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) ...
Miguel A. Otaduy, Olivier Chassot, Denis Steineman...
EDCC
2005
Springer
15 years 8 months ago
Efficient Single-Pattern Fault Simulation on Structurally Synthesized BDDs
Abstract. Current paper proposes an efficient alternative for traditional gatelevel fault simulation. The authors explain how Structurally Synthesized Binary Decision Diagrams (SSB...
Jaan Raik, Raimund Ubar, Sergei Devadze, Artur Jut...
ICCS
2004
Springer
15 years 8 months ago
Optimization of Collective Reduction Operations
A 5-year-profiling in production mode at the University of Stuttgart has shown that more than 40% of the execution time of Message Passing Interface (MPI) routines is spent in the...
Rolf Rabenseifner
SIBGRAPI
2002
IEEE
15 years 8 months ago
Dynamic Scene Occlusion Culling Using a Regular Grid
We present an output-sensitive occlusion culling algorithm for densely occluded dynamic scenes where both the viewpoint and objects move arbitrarily. Our method works on a regular ...
Harlen Costa Batagelo, Shin-Ting Wu
HICSS
1996
IEEE
102views Biometrics» more  HICSS 1996»
15 years 7 months ago
Evaluation of Parallel Logic Simulation Using DVSIM
Parallel simulation is expected to speed up simulation run time in a signi cant way. This paper describes a framework that is used to evaluate the performance of parallel simulati...
Gerd Meister