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DSD
2004
IEEE
97views Hardware» more  DSD 2004»
15 years 1 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
EVOW
2006
Springer
15 years 1 months ago
On Interactive Evolution Strategies
Abstract. In this paper we discuss Evolution Strategies within the context of interactive optimization. Different modes of interaction will be classified and compared. A focus will...
Ron Breukelaar, Michael Emmerich, Thomas Bäck
FCCM
2006
IEEE
170views VLSI» more  FCCM 2006»
15 years 1 months ago
An Architecture for Efficient Hardware Data Mining using Reconfigurable Computing Systems
The Apriori algorithm is a fundamental correlation-based data mining kernel used in a variety of fields. The innovation in this paper is a highly parallel custom architecture impl...
Zachary K. Baker, Viktor K. Prasanna
FPL
2006
Springer
96views Hardware» more  FPL 2006»
15 years 1 months ago
High Speed Document Clustering in Reconfigurable Hardware
High-performance document clustering systems enable similar documents to automatically self-organize into groups. In the past, the large amount of computational time needed to clu...
G. Adam Covington, Charles L. G. Comstock, Andrew ...
GECCO
2006
Springer
164views Optimization» more  GECCO 2006»
15 years 1 months ago
A new generation alternation model for differential evolution
We present a modified version of Differential Evolution (DE) for locating the global minimum at a higher convergence velocity. The proposed model differs from conventional DE by a...
Nasimul Noman, Hitoshi Iba