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» The Accelerated Euclidean Algorithm
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137
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IPPS
2010
IEEE
15 years 20 days ago
Inter-block GPU communication via fast barrier synchronization
The graphics processing unit (GPU) has evolved from a fixedfunction processor with programmable stages to a programmable processor with many fixed-function components that deliver...
Shucai Xiao, Wu-chun Feng
ASPLOS
2011
ACM
14 years 6 months ago
Sponge: portable stream programming on graphics engines
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...
134
Voted
CIKM
2011
Springer
14 years 2 months ago
Towards feature selection in network
Traditional feature selection methods assume that the data are independent and identically distributed (i.i.d.). In real world, tremendous amounts of data are distributed in a net...
Quanquan Gu, Jiawei Han
148
Voted
DAGSTUHL
2011
14 years 2 months ago
Interactive Isocontouring of High-Order Surfaces
Scientists and engineers are making increasingly use of hp-adaptive discretization methods to compute simulations. While techniques for isocontouring the high-order data generated...
Christian Azambuja Pagot, Joachim E. Vollrath, Fil...
141
Voted
ECCV
2008
Springer
16 years 4 months ago
Efficiently Learning Random Fields for Stereo Vision with Sparse Message Passing
As richer models for stereo vision are constructed, there is a growing interest in learning model parameters. To estimate parameters in Markov Random Field (MRF) based stereo formu...
Jerod J. Weinman, Lam Tran, Christopher J. Pal