Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
We provide a new technique for the Euclidean upgrading of a projective calibration for a set of ten or more cameras with known skew angle and aspect ratio and arbitrary varying fo...
We describe dynamic data structures for half-space range reporting and for maintaining the minima of a decomposable function. Using these data structures, we obtain efficient dyna...
We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...
Hybrid architectures combining the strengths of generalpurpose processors with application-specific hardware accelerators can lead to a significant performance improvement. Our ...