— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
— Bargaining games on exchange networks have been studied by both economists and sociologists. A Balanced Outcome [9], [15] for such a game is an equilibrium concept that combine...
Yossi Azar, Benjamin E. Birnbaum, L. Elisa Celis, ...
Abstract- This paper considers the centralized spectrum allocations in resource-constrained wireless sensor networks with the following goals: (1) allocate spectrum as fairly as po...
Abstract— Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses...
— The problem of non-cooperative power control is studied for wireless ad hoc networks supporting data services. We develop a maximum throughput based non-cooperative power contr...