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» The Algorithmics of Solitaire-Like Games
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BIRTHDAY
2008
Springer
15 years 5 months ago
The Scholten/Dijkstra Pebble Game Played Straightly, Distributedly, Online and Reversed
The Scholten/Dijkstra "Pebble Game" is re-examined. We show that the algorithm lends itself to a distributed as well as an online version, and even to a reversed variant....
Wolfgang Reisig
CORR
2010
Springer
115views Education» more  CORR 2010»
15 years 3 months ago
The complexity of solving reachability games using value and strategy iteration
Concurrent reachability games is a class of games heavily studied by the computer science community, in particular by the formal methods community. Two standard algorithms for app...
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, P...
CORR
2008
Springer
101views Education» more  CORR 2008»
15 years 3 months ago
Strategy Iteration using Non-Deterministic Strategies for Solving Parity Games
Abstract. This article extends the idea of solving parity games by strategy iteration to non-deterministic strategies: In a non-deterministic strategy a player restricts himself to...
Michael Luttenberger
ESOP
2008
Springer
15 years 5 months ago
Verification of Higher-Order Computation: A Game-Semantic Approach
Abstract. We survey recent developments in an approach to the verification of higher-order computation based on game semantics. Higherorder recursion schemes are in essence (progra...
C.-H. Luke Ong
CORR
2008
Springer
172views Education» more  CORR 2008»
15 years 3 months ago
Altruism in Congestion Games
This paper studies the effects of introducing altruistic agents into atomic congestion games. Altruistic behavior is modeled by a trade-off between selfish and social objectives. ...
Martin Hoefer, Alexander Skopalik