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» The Algorithmics of Solitaire-Like Games
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BIRTHDAY
2008
Springer
15 years 1 months ago
The Scholten/Dijkstra Pebble Game Played Straightly, Distributedly, Online and Reversed
The Scholten/Dijkstra "Pebble Game" is re-examined. We show that the algorithm lends itself to a distributed as well as an online version, and even to a reversed variant....
Wolfgang Reisig
CORR
2010
Springer
115views Education» more  CORR 2010»
14 years 11 months ago
The complexity of solving reachability games using value and strategy iteration
Concurrent reachability games is a class of games heavily studied by the computer science community, in particular by the formal methods community. Two standard algorithms for app...
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, P...
CORR
2008
Springer
101views Education» more  CORR 2008»
14 years 11 months ago
Strategy Iteration using Non-Deterministic Strategies for Solving Parity Games
Abstract. This article extends the idea of solving parity games by strategy iteration to non-deterministic strategies: In a non-deterministic strategy a player restricts himself to...
Michael Luttenberger
ESOP
2008
Springer
15 years 1 months ago
Verification of Higher-Order Computation: A Game-Semantic Approach
Abstract. We survey recent developments in an approach to the verification of higher-order computation based on game semantics. Higherorder recursion schemes are in essence (progra...
C.-H. Luke Ong
CORR
2008
Springer
172views Education» more  CORR 2008»
14 years 11 months ago
Altruism in Congestion Games
This paper studies the effects of introducing altruistic agents into atomic congestion games. Altruistic behavior is modeled by a trade-off between selfish and social objectives. ...
Martin Hoefer, Alexander Skopalik