We define the class of games called simulation-based games, in which the payoffs are available as an output of an oracle (simulator), rather than specified analytically or using a...
Monte Carlo Tree Search is a recent algorithm that achieves more and more successes in various domains. We propose an improvement of the Monte Carlo part of the algorithm by modify...
— In this paper, we report on our experiments with using Monte Carlo simulation (specifically the UCT algorithm) as the basis for an Othello playing program. Monte Carlo methods ...
Abstract. We provide a natural learning process in which the joint frequency of empirical play converges into the set of convex combinations of Nash equilibria. In this process, al...
We prove strong lower bounds on integrality gaps of Sherali?Adams relaxations for MAX CUT, Vertex Cover, Sparsest Cut and other problems. Our constructions show gaps for Sherali?A...
Moses Charikar, Konstantin Makarychev, Yury Makary...