Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
We introduce a new combinatorial game between two players: Magnus and Derek. Initially, a token is placed at position 0 on a round table with n positions. In each round of the gam...
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...
Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functi...
The Nash equilibria set (NES) is described as an intersection of graphs of best response mappings. The problem of NES computing for multi-matrix extended games is considered. A me...