This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the re...
This paper presents a new image-space algorithm for real-time collision detection, where the GPU computes the potentially colliding sets, and the CPU performs the standard triangle...
We show that the model checking problem for µ-calculus on graphs of bounded tree-width can be solved in time linear in the size of the system. The result is presented by first sh...
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
We give an algorithmic characterisation of finite cop-win digraphs. The case of k > 1 cops and k l 1 robbers is then reduced to the one cop case. Similar characterisations are ...