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» The Algorithmics of Solitaire-Like Games
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HRI
2009
ACM
15 years 6 months ago
Creating and using matrix representations of social interaction
This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the re...
Alan R. Wagner
ISVC
2007
Springer
15 years 5 months ago
Image-Space Collision Detection Through Alternate Surface Peeling
This paper presents a new image-space algorithm for real-time collision detection, where the GPU computes the potentially colliding sets, and the CPU performs the standard triangle...
Han-Young Jang, Taek Sang Jeong, JungHyun Han
CAV
2003
Springer
160views Hardware» more  CAV 2003»
15 years 5 months ago
Fast Mu-Calculus Model Checking when Tree-Width Is Bounded
We show that the model checking problem for µ-calculus on graphs of bounded tree-width can be solved in time linear in the size of the system. The result is presented by first sh...
Jan Obdrzálek
AIIDE
2009
15 years 25 days ago
Learning Character Behaviors Using Agent Modeling in Games
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Richard Zhao, Duane Szafron
DM
2006
83views more  DM 2006»
14 years 11 months ago
A note on k-cop, l-robber games on graphs
We give an algorithmic characterisation of finite cop-win digraphs. The case of k > 1 cops and k l 1 robbers is then reduced to the one cop case. Similar characterisations are ...
Gena Hahn, Gary MacGillivray