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» The Algorithmics of Solitaire-Like Games
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130
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QUESTA
2010
89views more  QUESTA 2010»
15 years 1 months ago
Asymptotically optimal importance sampling for Jackson networks with a tree topology
Consider a stable open Jackson Network with a tree topology. Customers arrive at the single root of the tree. The system is stable in the sense that the average service rate at ea...
Ali Devin Sezer
152
Voted
PIMRC
2010
IEEE
15 years 1 months ago
Self-optimizing routing in MANETs with multi-class flows
In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...
Pierre Coucheney, Bruno Gaujal, Corinne Touati
146
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EVOW
2008
Springer
15 years 5 months ago
An Evolutionary Game-Theoretical Approach to Particle Swarm Optimisation
Abstract. This work merges ideas from two very different areas: Particle Swarm Optimisation and Evolutionary Game Theory. In particular, we are looking to integrate strategies from...
Cecilia Di Chio, Paolo Di Chio, Mario Giacobini
138
Voted
AAAI
2010
15 years 5 months ago
Complexity of Computing Optimal Stackelberg Strategies in Security Resource Allocation Games
Recently, algorithms for computing game-theoretic solutions have been deployed in real-world security applications, such as the placement of checkpoints and canine units at Los An...
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr
ATAL
2007
Springer
15 years 9 months ago
Advice taking in multiagent reinforcement learning
This paper proposes the β-WoLF algorithm for multiagent reinforcement learning (MARL) in the stochastic games framework that uses an additional “advice” signal to inform agen...
Michael Rovatsos, Alexandros Belesiotis