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» The Algorithmics of Solitaire-Like Games
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127
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ACMACE
2005
ACM
15 years 5 months ago
Towards an intelligent storyboarding tool for 3D games
We present an intelligent storyboarding tool that takes as an stract annotated action specification to generate camera actions and geometric constraints for executing as a dynamic...
Arnav Jhala, William H. Bares, R. Michael Young
135
Voted
CG
2008
Springer
15 years 5 months ago
About the Completeness of Depth-First Proof-Number Search
Abstract. Depth-first proof-number (df-pn) search is a powerful member of the family of algorithms based on proof and disproof numbers. While df-pn has succeeded in practice, its t...
Akihiro Kishimoto, Martin Müller 0003
126
Voted
AIIDE
2006
15 years 4 months ago
Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
Samuel Marin
NIPS
2003
15 years 4 months ago
Learning Near-Pareto-Optimal Conventions in Polynomial Time
We study how to learn to play a Pareto-optimal strict Nash equilibrium when there exist multiple equilibria and agents may have different preferences among the equilibria. We focu...
Xiao Feng Wang, Tuomas Sandholm
128
Voted
ATVA
2006
Springer
106views Hardware» more  ATVA 2006»
15 years 7 months ago
Efficient Algorithms for Alternating Pushdown Systems with an Application to the Computation of Certificate Chains
Motivated by recent applications of pushdown systems to computer security problems, we present an efficient algorithm for the reachability problem of alternating pushdown systems. ...
Dejvuth Suwimonteerabuth, Stefan Schwoon, Javier E...