—We propose a parallel algorithm for finding Nash equilibria in n-player noncooperative games. The algorithm is based on enumerating the supports of mixed strategies in parallel...
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
Recently, peer-to-peer infrastructure has been proposed to support massively multiplayer games in the literature. However, when underlying network partitions due to network outages...