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» The Algorithmics of Solitaire-Like Games
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CSE
2009
IEEE
15 years 4 months ago
Parallel Computation of Nash Equilibria in N-Player Games
—We propose a parallel algorithm for finding Nash equilibria in n-player noncooperative games. The algorithm is based on enumerating the supports of mixed strategies in parallel...
Jonathan Widger, Daniel Grosu
QEST
2006
IEEE
15 years 3 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
75
Voted
HT
2003
ACM
15 years 2 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
FDG
2009
ACM
15 years 3 months ago
Motion and scene complexity for streaming video games
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
Mark Claypool
83
Voted
ICCNMC
2005
Springer
15 years 2 months ago
On Mitigating Network Partitioning in Peer-to-Peer Massively Multiplayer Games
Recently, peer-to-peer infrastructure has been proposed to support massively multiplayer games in the literature. However, when underlying network partitions due to network outages...
Yuan He, Yi Zhang, Jiang Guo